42716 Empirisk forskning i interaktive systemer

2016/2017

Kursusinformation
Empirical Research in Interactive Systems
Engelsk
5
Ph.d., Fagligt fokuseret kursus
Kurset afholdes 10. - 14. oktober 2016.
Campus Lyngby
Undervisning, præsentation fra de studerende, eksperimenter og udflugt til laboratorier
[Kurset følger ikke DTUs normale skemastruktur]
Aftales med underviser, 4 uger efter endt kursus
Skriftlig eksamen og bedømmelse af rapport(er)
1
Alle hjælpemidler er tilladt
bestået/ikke bestået , intern bedømmelse
Minimum 5 Maksimum: 20
John Paulin Hansen , Lyngby Campus, Bygning 371, Tlf. (+45) 4525 4852 , jpha@dtu.dk
Scott MacKenzie

42 DTU Management Engineering
01 Institut for Matematik og Computer Science
I studieplanlæggeren
Senest den 1. oktober 2016
Overordnede kursusmål
This course is intended for students who are interested in learning about, or refining their skill in, empirical research methods in interactive systems. The course will be of particular interest to researchers (including students) who are striving to develop and evaluate new interfaces or interaction techniques, with the goal of publishing the results in a research journal or conference proceedings. As well as studying methods of evaluation with users, the course includes a focus on building and testing models of interaction, including descriptive, analytic, and predictive models.
Læringsmål
En studerende, der fuldt ud har opfyldt kursets mål, vil kunne:
  • Den studerende vil opnå viden om: models of interaction
  • descriptive models, analytic models and predictive models
  • input devices and techniques
  • human perception and cognition and human motor performance
  • Venn diagram
  • statistiske værktøjer
  • keystroke-level model
  • model predictions and model testing
  • Fitts’ law, Hick-Hyman law, visual search model
Kursusindhold
Content
The following topics are included in this course:
• What is empirical research?
• What is the scientific method?
• Discovering and narrowing in on topics suitable for research in HCI
• Formulating "testable" research questions
• Modeling Interaction
• Types of models (descriptive, analytic, predictive)
• Examples of models (keystroke-level models, Fitts' law, 3-state model for graphical input, bimanual control model, etc.)
• How to design a user experiment to answer research questions
• Parts of an experiment (independent variables, dependent variables, counterbalancing, etc.)
• A real in-class experiment will be conducted ( approx. 30 minutes)
• Experiment results (graphs, correlations, analysis variance, etc.)
• Experiment design issues (choosing between within subjects vs. between subjects factors, internal validity, external validity, control variables, confounding variables, counterbalancing test conditions)
• How to organize and write a successful research paper
Litteraturhenvisninger
Introduktionsbog "MacKenzie, I. S. (2013). Human-computer interaction: An empirical research perspective. Waltham, MA: Morgan Kaufmann"
Bemærkninger
Scott MacKenzie will be the course lecturer. His research is in human-computer interaction with an emphasis on human performance measurement and modeling, experimental methods and evaluation, interaction devices and techniques, alphanumeric entry, gaming, language modeling, and mobile computing. He has more than 160 publications in the field of Human-Computer Interaction (including more than 30 from the ACM's annual SIGCHI conference) and has given numerous invited talks over the past 25 years. Since 1999, he has been Associate Professor of Electrical Engineering and Computer Science at York University, Canada.
Sidst opdateret
09. september, 2016